![]() ![]() 4D6 +4 is pretty nice looking until stuff with fire resistances shows up. Specifically I'm looking for advice on feats.īreadth of Experience (Freebie Flavor Feat)ĭetect Magic, Light, Acid Splash, Mage hand, Ray of Frostīurning Hands, Magic Missile, Hydraulic Push, Mage Armorįirst 2nd level spell is probably going be Scorching Ray. I know blasting is not the most effective use of spells or an arcane caster, I've read the GOD wizard guide and a few other things however, it's fun and the rest of my group likes having what amounts to magical artillery with the cleric and druid doing most of the buffing. ![]() Our party consists of a Halfing Paladin, Half-Ork Fighter (Weapon Master-Rapier), Halfing Rogue, Elf Druid, Half-Elf Cleric of Sarenrae (Fire/Healing), Human Ranger (Archery) and an Elf Sorcerer (See below). We've just finished Burnt Offerings and everyone has just hit level 3 if that makes any difference. My gaming group is took a break from Shadowrun (3rd Ed) which is the only tabletop RPG I really have any experience with and we started Rise of the Runelords. I'm looking for a little advice build wise on my first Character for Pathfinder and D20 in general. ![]()
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